Creating art is the one thing I need to keep from going crazy.
Horror director Patrick Horvath shares both his short and long term approach to art.
"Personally speaking, creating art is the one thing I need to do to keep from going crazy. Without it I feel stagnant, like I'm wasting my time. It doesn't have to be a specific thing, I'm very much into illustration obviously, and I love filmmaking. I also love playing music.
A lot of what appeals to me is the emotional element to all of it, and I think that's what my main connection is. Staring at a blank page, empty frame, etc, has always been sort of intimidating, but I'll usually try to undermine that by just getting something down regardless of whether or not I think it's garbage.
The majority of the time it's something that immediately inspires another shape / form and I'll continue on from there and an idea or emotional connection will pop into my head of what it is that I'm making. This is mostly what informs all of my daily drawings. Very rarely I'll have an idea going into it, and it's mostly an exercise to loosen up my head and hand. It's also an exercise in not being too precious about what it is that I'm making.
Everything is practice, so there's never any wasted time. I definitely go through slumps where I think I'm cranking out garbage, but I just keep drawing or writing or whatever, and push through it.
In terms of filmmaking or comics, pretty much every time I'll have the concept in mind, and it's something that's already inspired me so much that I want to wrestle with it for months or years. For projects like that, the creative process almost takes a life on of its own and (for me at least) it's a push-pull relationship in which I'm reacting to where the project is taking me or I'm coming to moments of realization where I need to actively redirect it into a new path as the whole thing blossoms into a much more effective piece. And I guess here, 'effective' is again that emotional realization, and whether or not it's coming across as completely as possible.
A lot of the time I'll constantly ask myself on these bigger projects: what do I have to say? And, is this the best way to say it?"